Thursday, March 19, 2009

How To Make Toast

Storyboard

How To Make Toast


Flowchart

How To Make Toast

Step-By-Step Description

1. Wash hands
2. Ensure toaster tray is clean (located at the bottom)
3. Plug in toaster (make sure power is switched off before plugging in)
4. Turn electrical switch on
5. Place each piece of bread into a single slot on top of the toaster (one piece per slot)
6. Check toaster settings. Place dial on preferred setting (lighter or darker?)
7. Push lever down to the bottom
8. wait for toast to pop up (is it cooked medium to dark brown?)
9. Pull down on lever and continue cooking. Watch closely by continually raising toast to check if it is ready
10. Once ready, wait for toast to cool down and remove with fingers

Moodboard


Johnny Smith

John is a 75-year-old retired carpenter who still enjoys hikes in national parks and ridding his Harley-Davidson. He looks forward to the local club raffle and a catch up with the boys on a Thursday evening. He also enjoys playing bingo, listening to local radio and watching old western movies with his wife Jill. As he gets older and has to visit the hospital more often, he prefers quick and efficient healthcare with simple, bold instructions and hospital signs. He aims to enjoy the rest of his life traveling a little and spending time with family, especially his grandchildren.

• Location: Hobart
• Toaster Usage: Unfortunately Johnny has never used a fancy new electric toaster
• Computer/Internet Usage: PC, Occasionally browses the Internet with the help of his grandchildren.
• Computer Skill: Novice user. Finds things too complicated on the computer to use. Has an email but doesn’t know how to use it properly.

Instructional Design



Information Design



Information/Instructional Design

"Information Design is the VISUAL method of explaining and interpreting complex information and data to help the user achieve a particular objective."
Saul Carliner 2002

Instructional design is the process of learning needs and goals and the development of a delivery system to meet those needs. This can be achieved through systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction.

Interactive Websites



http://www.nike.com/jumpman23/aj2009/

Air Jordan 2009 is a user controlled 3D online environment featuring cinematic athletes and product multi-media in a clean, futuristic design inspired by the shoe itself.



http://kspace.kswiss.com/

The K-swiss K Space campaign is built upon a number of film taking place in the K- Swiss K Space. Each of the 14 films has an artist talking about what Classic means to them and other things about their lives.



http://www.armanijeans.com

A 360 degree immersive experience that gives the user total control over a three dimensional reality, filmed with very special cameras.

Wednesday, March 18, 2009

Interactive Design

"Interaction designers strive to create useful and usable products and services. Following the fundamental tenets of user-centered design, the practice of interaction design is grounded in an understanding of real users—their goals, tasks, experiences, needs, and wants. Approaching design from a user-centered perspective, while endeavoring to balance users' needs with business goals and technological capabilities, interaction designers provide solutions to complex design challenges, and define new and evolving interactive products and services.

The success of products in the marketplace depends on the design of high-quality, engaging interactive experiences. Good interaction design:

-effectively communicates a system's interactivity and functionality

-defines behaviors that communicate a system's responses to user interactions

-reveals both simple and complex workflows

-informs users about system state changes

-prevents user error"

http://www.ixda.org/about_interaction.php

Web 2.0 Tim O'Reilly

Web 2.0 Insight


What they do- A text messaging service that lets people send notes to groups. "you can send something to one number and it's distributed to other people," said Ryan Freitas, an interaction designer at Adaptive path in San Francisco. "It tells people who you are. It's kind of like microblogging. It's really a lot of fun. Part of Web 2.0 is that it's fun and it's a utility combined with one another, so people enjoy what they're doing while they're getting something out of it."

Web 2.0 Examples

Thursday, March 12, 2009

Web 2.0

Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.